Build, adapt, survive
Draft from your own cards, coordinate with the party, spend rewards, and shape persistent progression across runs.
- Start with the Quick Start
- Browse public Player profiles
- Track long-term Rankings
Build from your own cards, fight escalating encounters, choose when to push your luck, and carry progression into the next run. One Host runs the world; the party tries to reach the Crypt.
Follow game, rules, content, and Community platform changes from one public Patch Notes archive.
Read Patch NotesMTGR is easiest to understand as a game-night loop. You do not need to learn the full rules before starting.
Bring your own Commander pool, choose commanders, and draft the cards you will carry into the run.
The Host escalates pressure through encounter rules, Affixes, Doom, and other run systems.
Use Town to stabilize and upgrade, or Stay Out to keep momentum and accept more risk.
Cash out rewards and carry persistent unlocks forward so the next run starts from a different place.
Players and Hosts share the same run, but they need different preparation. Pick the path that matches your seat.
Draft from your own cards, coordinate with the party, spend rewards, and shape persistent progression across runs.
Control pacing, encounters, Affixes, and Host systems while keeping the table moving toward the Crypt.
Explore the cornfields, meet harvest visitors, and face new encounters beneath the full moon.
Discussion, public profiles, Host records, and Rankings live together under Community.